| ▲ | kirugan 2 hours ago | |
I wonder why PDI was better than Renderman ? | ||
| ▲ | dahart 2 hours ago | parent | next [-] | |
“Better” is a loaded word. When you write your own renderer, you have a lot more control and a lot more support. Renderers at the time had not all converged on the same algorithms, so you could have a competitive advantage by writing a good one. PDI’s shader system was different than RenderMan’s and had some real advantages — compiled shaders, geometry & light shaders (not just materials), particles & particle shadowing, compositor integration, etc.. The renderer also needs to integrate into the pipeline deeply, so PDI’s renderer fits the PDI/DW pipeline better, whereas with RenderMan you have to try to mold the pipeline to fit the renderer in. | ||
| ▲ | diskzero an hour ago | parent | prev [-] | |
It wasn’t the renderer as much as the pipeline. The renderer is just one process in a stunning amount of complexity that must be managed. We may even agree that Renderman was better than the PDI renderer but there was so much much more. | ||