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▲ skolos 3 hours ago

Interesting that this is on front page. I thought HOMM is quite niche right now. I'm still spending some time on HOMM3 and recently created mcp for Claude Code (with opus 5.5) to play it - you can look at short playthrough here: https://www.youtube.com/live/uU-vvTOZFQY

It is not good at it! And very slow! I tried to improve, teach strategies, write some analysis scripts, etc. Did not help much.

▲suboto 33 minutes ago | parent | next [-]

HOMM was niche when it came out. The genre was always petite and a few studios here and there is all that the market could ever support. This is why a well-executed game like HOMM 3 for example has such a high stickiness factor. The brand loyalty is almost built in given the type of audience it attracts.

▲skolos 32 minutes ago | parent | prev | next [-]

I just started live streaming another game - now played by Muse Spark 1.3 (much cheaper than Opus 5.5):

https://www.youtube.com/live/jRi9cdo95As

▲sgt 3 hours ago | parent | prev | next [-]

I see a lot of people doing recreations of games (or simply new ones) but I've noticed that there's just some ick-factor (hard to explain), in addition to performance issues, and just plain old bugs.

It's amazing what can be built using vibe-coding, but it still feels far away from actually being able to create proper games with soul.

Or am I wrong?

▲suboto 28 minutes ago | parent | next [-]

You’re not wrong but there are only so many game designers out there who have a distinct style and an art director who is a bit unhinged. Moreso when it’s a style that isn’t obviously trying to sell you something, which is unfortunately a pit many indie games fall into as they race to be a better version of what they saw other successful indie games do. It was already a saturated product before AI

▲iugtmkbdfil834 an hour ago | parent | prev | next [-]

Adding 2c, because I am building stuff with near zero previous game building experience.

I don't think you are that far off. It did get remarkably easy to get to a working prototype and get ideas you carried all those years in your head, but then you get to see how well they fare in reality. Worse, some combinations of those ideas don't mesh well with others.

Example, among other things, I am building a.. protest simulator based on Chicago riots ( not plopped anywhere.. it is still not balanced based on AI vs AI results so far). The basic location, sprites, system is in place, but the overall .. dunno.. there is something missing ( edit: though atm, violence is minimal by design and I wonder if that needs to be present even if it is rare ).

I guess what I am saying is: AI can you get pretty far with the initial build, but your guiding hand is still what counts for making it good.

If anything, things are harder now.

▲futune 3 hours ago | parent | prev | next [-]

I'm not sure if meant to ask if this project is an ai-recreation. I just wanted to say that the fheroes2 project is much older than that. I was playing with it during covid (if I remember right).

I suppose it's possible that they have changed development practices recently, but I think you can probably enjoy it without guilt if that worries you!

▲falsaberN1 an hour ago | parent | prev | next [-]

In general terms, the machine can do the coding, you have to provide the soul. It's no different from the tons of human-made shovelware with no clear direction.

▲f6v an hour ago | parent | prev | next [-]

> Or am I wrong?

I don't know what kind of answer you're looking for. There's no soul and games don't have them.

You have some kind of subjective feeling of nostalgia (or something else) and want to pin it on AI-assisted development. That's real for you, but not objective.

▲trollbridge 3 hours ago | parent | prev [-]

fheroes2 predates the era of vibed AI recreations which get abandoned in a week or two.

▲falsaberN1 2 hours ago | parent | prev | next [-]

May be niche but I actually bought HoMM2 last week on GOG to replace my aged CD, what a coincidence.

Heroes 2 in particular and Might and Magic 2 (Gates to Another World, the RPG blobber) are some of my favorite games of all time. I also discovered there was a Mega Drive (Genesis for you Americans) port of King's Bounty, the predecessor to HOMM.

I may want to try what you did too, I managed to have a local Qwen 3.8 instance play M&M2 fairly successfully using dosbox-x and MCP, so I may be able to have it play HOMM2 too. Thanks for the idea!

▲txdv 3 hours ago | parent | prev | next [-]

I think HOMM2/3 is pretty well known to mid thirties.

▲nylonstrung 2 hours ago | parent | next [-]

They had a reveal for the remake on Gamescom Opening Night Live and it was pretty prominently marketed there as well

▲nicce 3 hours ago | parent | prev [-]

The best games when you were around 10-12 years old.

▲ttoinou 2 hours ago | parent | prev | next [-]

I have tons of friends who know HoMM III, it’s the game of our youth

I think it’s also popular in eastern Europe

▲Waterluvian 3 hours ago | parent | prev [-]

There’s not one but two major HOMM games in late development right now.