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▲ Aardappel 5 hours ago

I've already been improving Lobster's speed a lot in recent times: https://github.com/aardappel/lobster/blob/master/tests/compa...

Self-hosting would be cool too, but for both Lobster and Goose I've tried to keep it simple for people to build the language in any environment, which is why its still all in C++.

I don't use any "skills". From what I can see, the #1 way an AI produces "good code" is to simply work in the context of existing good code. I don't need to hold it by a style guide, it seems to infer that from context just fine. At least Fable does, other models less so.

▲andyferris 3 hours ago | parent | next [-]

I suppose something like a skill would help those starting with the language. If nothing else, a well written skill can be read by a human - or you could load the skill and generate a program you are familiar with.

▲vanderZwan 5 hours ago | parent | prev [-]

> From what I can see, the #1 way an AI produces "good code" is to simply work in the context of existing good code.

"Just Git Gud First" - Wouter van Oortmerssen

▲perrygeo 2 hours ago | parent [-]

That's unnecessarily dismissive. I find the statement quite enlightening and I wish other engineers would realize the wisdom here.

LLMs are pattern matching machines. Your code is the base template that will determine all patterns moving forward. No amount of context engineering or prompting can save your code from itself.

Pragmatically, it suggests we need a much greater investment in code quality, and much less hand-wringing over AI tooling.