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▲ bhaprayan 5 hours ago

Thanks! Great idea, I hadn’t realized the interaction is binary. It would be cool to allow for "continuous" inputs too. The world would have to account for interactions over a recording period right.

Behind the scenes, I’ve tried to make the audio production realistic, so there’s some acoustic modeling going on (eg echoes, attenuation of sound, etc). But yes you could imagine having the input forces be continuous and having the mechanism trying to figure out how to reproduce the sound exactly.