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▲ Exoristos an hour ago

The lengths to which devs will go not to collaborate.

▲LoganDark 5 minutes ago | parent [-]

To be fair, it's a very secretive industry, and betrayals are quite common. Worse, a lot of those betrayals are done on pure impulse without even thinking through the consequences first, so you can't actually build incentives against it because they'll just be ignored.