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▲ How does Fable 5.1 hide messages in images?(lesswrong.com)
53 points by gmays 11 hours ago | 9 comments
▲jurakovic a minute ago | parent | next [-]

But to be honest, images like these seem really strange, and even without this article I'd suspect something is encoded in building heights etc. Because normal image would never have such "weird" buildings. But nevertheless I guess it's able to encode message in even more subtle ways.

▲Trusteando 16 minutes ago | parent | prev | next [-]

The image is incidental. What Fable is actually doing is generic encoding/decoding of a message into a medium. Ask it to hide a message in a poem and it should try to apply those encodings into the new medium. Fable could use quantized, margin-rich encoding. Robustness or invariance of features depends on the medium, so Table select the encoding and features tailored for such medium.

▲walrus01 an hour ago | parent | prev | next [-]

Let's see if we can stego secret messages into SVG pelicans on bicycles, as a test.

▲BlackRabbit1 an hour ago | parent [-]

That's how LLM organizing the takeover of the modern world.

IP-over-Pelican

▲wartywhoa23 7 minutes ago | parent | next [-]

No, the LLM takeover is mostly by the samurai sword, but IPoP would definitely be of aid!

▲nolok 32 minutes ago | parent | prev | next [-]

Apparently they prefer amateur german message boards or something

▲walrus01 an hour ago | parent | prev [-]

The author of RFC1149 would like a word

▲BlackRabbit1 an hour ago | parent [-]

The machines will spare his life

▲avaer an hour ago | parent | prev [-]

Will be interesting to see agents intentionally hiding this stuff in a way operators can't spot from any human readable output or thinking trace, evading detection. Wonder if this has happened yet, but it seems inevitable.