| ▲ | maxilevi 2 hours ago | ||||||||||||||||||||||||||||
I started this game almost 10 years ago in high school as a way to learn OpenGL. Scope creep quickly took over, and it eventually became a full 3D game and engine with animations, rendering effects, dynamic terrains, etc, with ~100k lines of code and native Linux and Windows support. Thought I'd share it! With AI coding now, it feels like a relic of another era. Crazy to imagine writing 100k lines by hand today! | |||||||||||||||||||||||||||||
| ▲ | adamddev1 11 minutes ago | parent | next [-] | ||||||||||||||||||||||||||||
Very cool and thanks for sharing! It's inspiring to see that yes, one person can build something like this. And of course it does NOT have that immediate AI feel. Just a glance and you can feel that it is a true, original work of art. It's also sad to think that so many will not be learning as much as you did thinking this all out and coding by hand. I think we need to keep pushing back against this idea that "now it's the AI coding era, everything gets coded with AI." Let's keep building things, especially passion projects carefully by hand and normalizing this. Lots of us are still coding without AI. | |||||||||||||||||||||||||||||
| ▲ | jh3nd3rs0n an hour ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
Thanks for sharing. It's nice to see a game made without AI. | |||||||||||||||||||||||||||||
| ▲ | sublinear 44 minutes ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
I hope I don't sound rude for saying this, but "relic of another era" isn't how I'd describe the time before LLMs. We're very much still in the same era as back then. I hope every dev realizes by now that there's no meaningful difference between a git clone back then and using LLMs now. Projects like yours contributed to the source "training data". It's only plagiarism when people didn't publish their source with this intent. | |||||||||||||||||||||||||||||
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| ▲ | dachris 40 minutes ago | parent | prev [-] | ||||||||||||||||||||||||||||
Kudos, that looks very good for a high school coding project (both visuals, and the code looks very well structured). I feel like half of all software devs started out like this - coding their own game. Crazy to imagine that no one will build their mental muscle like this anymore. I sure learnt so much analytical thinking, debugging, problem solving and banging my head against a mental wall until the wall yielded through passion hobby projects like this. Wouldn't have been the same just saying "Claude, make [insert game here]". | |||||||||||||||||||||||||||||
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