| ▲ | JoshTriplett 2 hours ago | |
Among the various options: - Pay in advance, before the product exists. - Pay for early access that other people don't have. (Yes, in the absence of copyright, people could take the early-access version and share it with others. People already do this today, and that doesn't stop folks from continuing to be patrons anyway.) - Accept that the 0.0..01% case of absurdly popular works will end up making less money than they otherwise might have. Small price to pay for having a rich and vibrant ecosystem of people sharing things and modifying things. | ||
| ▲ | david_for_you 2 hours ago | parent | next [-] | |
> Accept that the 0.0..01% case of absurdly popular works will end up making less money For books and music maybe the difference is not quite that big, but for games and movies these 0.0..01% cost so much more to make that they would definitely not get made if they made significantly less money. | ||
| ▲ | johncolanduoni 2 hours ago | parent | prev [-] | |
Nobody is stopping you from monetizing your own creative work via the methods you described without a publisher involved today. If those ways of getting paid would create a “rich and vibrant ecosystem of people sharing things”, why doesn’t it already exist? | ||