| ▲ | user____name an hour ago | |
Iirc it was a stupid C-suite decision to use Frostbyte across EA studios. It never made much technical sense and DICE lacked the bandwidth and capital to support so many teams and usecases. | ||
| ▲ | teirce 16 minutes ago | parent [-] | |
Yes after the success of frostbite around Bad Company 2 and Battlefield 3 or so, EA decided it should be used in everything. Not unlike the mistake Capcom is making with REngine right now, if the performance woes of Monster Hunter Wilds and Dragons Dogma 2 are anything to go by. Pretty sure there was even a Need for Speed game on Frostbite which was... huh. | ||