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▲ DonHopkins an hour ago

maxlin> these kinds of features are almost always driven by activist developers

Guilty as charged! I'm an activist developer who threw down the gauntlet and insisted The Sims support same sex relationships.

https://news.ycombinator.com/item?id=43068114

DonHopkins> So from a gameplay, family representation, and storytelling perspective, it was better not to explicitly represent sexual preference, and just let the players and Sims be free to love whoever they want. Like it should be in the real world.

In the June 1998 prototype, when two women tried to kiss, the would-be-kissee slapped the kisser. So I wrote up in my design review that it should support same sex relationships instead of resulting in homophobic violence. The design documents were updated to say heterosexual romance would not be the only kind available, and Patrick J. Barrett III implemented it his own way, which was better than mine: no sexual preference property at all, just relationships, so it was up to you who to love.

https://donhopkins.com/home/TheSims/

Then a lesbian kiss lit the fire at E3 in 1999, right after Columbine, when the press was desperate for a non-violent gender inclusive video game to write about.

The Kiss That Changed Video Games:

https://www.newyorker.com/tech/annals-of-technology/the-kiss...

Then the franchise made EA $5 billion.

How EA’s $5 billion Sims empire has become a magnet for female talent in a male-dominated field:

https://fortune.com/2025/01/31/the-sims-25-anniversary/

maxlin> who don't care what damage they do inside the team itself to push these kinds of things through, they muffle true innovation, take away bandwidth needed for more important things, and break teams.

That's unmitigated GamerGate bullshit. Nobody's bandwidth was stolen, no innovation was muffled, and the team didn't break up -- just the opposite: we original Sims team members are great friends and have continued working with each other frequently on different projects over the decades since.

And same sex relationships WERE the innovation, and the lesbian kiss is a big reason it caught fire at E3. Gonzalo Frasca used same sex relationships as the textbook example of procedural rhetoric, because the designers didn't just draw rainbow flags, they built rules into the simulation.

Procedural Rhetoric:

https://en.wikipedia.org/wiki/Procedural_rhetoric

Here are the design documents and the record, so you don't have to take my word for it, or accuse me of pulling evidence-free bullshit out of my ass like you are:

https://donhopkins.com/home/TheSimsDesignDocuments/

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

maxlin> Good game developers focus on universal appeal

That IS universal appeal. Gays and girls and even boys played it, and it proved there was a huge female audience for games 14 years before GamerGate got it all wrong by attacking women while pretending it was about journalism.

maxlin> most often soiling a whole franchise

Calling same sex romance "rot" that ends up soiling a whole franchise is historically ignorant bigotry, and the claim that inclusion ruins games is the same idiotic argument GamerGate made, which The Sims had already proven wrong starting in 2000, more than a decade before GamerGate, when it shipped and went on to become the best selling PC game of all time.

If that's what soil looks like, every publisher on earth would line up for a shovel.

Mythic Quest: Time To Penis:

https://www.youtube.com/watch?v=3_xqyIMwbew

You must be thrilled the Saudi crown prince's sovereign wealth fund bought EA, since it's so aligned with your outdated bigoted opinions on same sex relationships. And since GamerGate was supposedly about ethics in games journalism, how do you feel about EA's new owner, whose chairman, Crown Prince Mohammed bin Salman, approved the operation in which Saudi agents murdered and dismembered journalist Jamal Khashoggi with a bone saw?

Enjoy your noodles, but get used to them!