| ▲ | mrandish 3 hours ago | |||||||||||||
The current commercial game studio apocalypse is tragic for the disruption to jobs and lives but it was inevitable and, although painful, I think a necessary correction in terms of improving the health of gaming in the long run. Around 2020 the industry quickly added around 35% more jobs based on three big things. 1) A COVID-shutdown driven demand bubble, 2) PE capital chasing inflated Live Service gaming profit projections and, 3) Speculative land-grab industry roll-ups by Embracer and Microsoft. These triggers were all either temporary, illusory or chasing trends which are net negative for the gaming. Those inflated jobs weren't justified by organic growth and shouldn't have been created in the first place. | ||||||||||||||
| ▲ | ex-aws-dude 3 hours ago | parent [-] | |||||||||||||
What I don’t get is how do so many companies make the exact same mistake? It’s like corporations all get the same memo and do the exact same things in lockstep | ||||||||||||||
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