| ▲ | torginus 3 hours ago | |
https://www.youtube.com/watch?v=s5qKN2Yxaok&t=1s Halo went from <200 people making a game from scratch to >2k people making the same game on an engine (without multiplayer) - so the design scope is even smaller now. I don't get how you can lower the scope, have 10x the staff, and still overwork yourself - I mean, I certainly think it's possible, but that speaks of colossal mismanagement. I mean the graphics got better (not that anyone cares, people still play old games, if graphics were a true differentiator, people would say new games are better because they look better, but they don't). This is very hard to explain - and so expensive it's actively killing the industry. | ||
| ▲ | christkv an hour ago | parent [-] | |
It became a corporate job instead of a smallish team excited about building the games they wanted to play. | ||