| ▲ | burningChrome 4 hours ago | |||||||||||||
Seems Anthem is gone, but not completely? From the same post-mortem video: former BioWare executive producer Mark Darrah revealed that internally at the studio, the shooter had code for local play and private server use until a few months before launch. Presumably, it's still there to be "salvaged and recovered." "Anthem actually had the code for local servers running in a dev environment right up until a few months up to launch," Darrah commented. "I don't know that they still work but the code is there to be salvaged and recovered." https://www.windowscentral.com/gaming/anthem-is-dead-after-t... | ||||||||||||||
| ▲ | gambiting 3 hours ago | parent [-] | |||||||||||||
I mean, most likely it just means they could run servers locally for development, that's pretty standard. I used to work on The Division and every dev could trivially spawn local servers for testing, I basically had it set up so every time I ran the client my own server started in the background. That was "local play" since the architecture of the game is fundamentally centered around all the gameplay systems running on the server. If(or rather - when) their public servers go down, the same statement could be made - that there is code in there for "private" or "local" play. But in reality it's just about running the servers locally, "salvaging" is just having access to the full source code, which is not something Ubisoft would ever do, just like EA wouldn't(I would love to be surprised though!). | ||||||||||||||
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