| ▲ | anthonypasq 4 hours ago | ||||||||||||||||||||||
Blizzard has not been independent since 1994, but people on the internet love picking some arbitrary point in time when "Blizzard died" when in reality the timeline and quality of their releases has almost zero correlation with who they were owned by at the time. | |||||||||||||||||||||||
| ▲ | ram1500natrluvr 3 hours ago | parent | next [-] | ||||||||||||||||||||||
I like Jason Schreier's take that the end of Blizzard began as soon as WoW blew up in popularity. "Imagine a Blizzard that never made or never found the success they did with WoW and continued on the path of boxed releases every couple years." I did find myself rather salty back then that it felt like Blizzard abandoned anything outside of WoW until 2010. WoW wasn't something I ever grew an interest in, yet I played an absurd amount of SC and WC3. Then SC2 was a huge miss for me, as well as every game after it. | |||||||||||||||||||||||
| |||||||||||||||||||||||
| ▲ | keyringlight 3 hours ago | parent | prev [-] | ||||||||||||||||||||||
Similar with Westwood (part of Virgin interactive) and Bioware (parceled up with Pandemic studios, owned by Elevation partners, who sold it to EA) | |||||||||||||||||||||||