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▲ xen0 5 hours ago

To be fair, ME3's ending was doomed before that game started.

I'd place it around the start of ME2.

▲rl3 5 hours ago | parent | next [-]

ME2's ending was just terrible. The boss fight was ridiculously cheesy.

In contrast, ME1's ending may have well been a master class in game cinematography and writing.

▲jasomill 4 hours ago | parent | next [-]

The entirety of Mass Effect 1 was a master class in writing, from the opening cinematic to the ending credits, that more than made up for somewhat janky (though nevertheless entertaining) gameplay.

▲bigger_cheese 3 hours ago | parent [-]

I think the Mass Effect games were very flashy but the gameplay elements were pretty shallow. It felt like all the dialog led to the same outcomes, you could be a paragon and give all the "good" replies to conversation or give all the edgy renegade replies and the story would proceed the same way. It kind of felt like it gave you the illusion of choice without actually giving you any real choice. I think it was endemic to the 2000's era RPG's Fallout 4 had exactly the same problem.

The combat wasn't very engaging either it was a boring feeling cover shooter. None of your character abilities or gear or anything seemed to have much of an effect.

▲marklar423 2 hours ago | parent [-]

Are there any games you like that you felt did give you a real significant choice in how the story played out?

▲xen0 4 hours ago | parent | prev [-]

Much of ME2's story is terrible (some of the side character stuff is delightful, but the 'main quest' is a train wreck).

My point was that ME3 was doomed because ME2 utterly failed at bridging the gap between the strong start of an epic that was ME1 and what should have been the conclusion in ME3.

In fact 'fail' may be generous. I don't think it even 'tried'.

▲trey-jones 3 hours ago | parent [-]

I always thought this was a hot take but I agree!

▲iugtmkbdfil834 4 hours ago | parent | prev [-]

True.. it is genuinely hard to deliver on that kind of a build up.