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▲ hn_submit 5 hours ago

This is a slop port to TypeScript / JavaScript? The original code was written in C++.

The Apocalypse map is still golden!

▲indigodaddy 5 hours ago | parent | next [-]

Looks like Tim Riker is driving it. He's been the main maintainer and name behind BZFlag ever since I can remember..

▲shiomiru 2 hours ago | parent [-]

He holds copyright, but to my knowledge he hasn't been an active contributor for a very long time.

(At least I remember reading a discussion on BZFlag licensing a decade ago, when his inactivity was already noted. Looking at the commit log, he made 9 commits since 2011 and they mostly concern licensing.)

▲VerifiedReports 3 hours ago | parent | prev | next [-]

The maintainer himself is creating this.

▲readthenotes1 4 hours ago | parent | prev [-]

Everyone knows that unless a game is programmed with handcrafted machine code (assembly is a modern crutch for those who can't program of course) that it is simply not worth playing

▲pjmlp 3 hours ago | parent [-]

Yes definitely, hand translated into hexadecimal and then typed in via code monitors, or if getting fancy DATA blocks, preceded by a mini loader and jump to execution entry code. /s