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▲ anonymous908213 2 hours ago

A papercut is an unbelievable way to describe this. I tried forking Codex CLI and, for a terminal UI that manages chats and HTTP requests, it takes over 15 minutes to rebuild trivial changes on a top-shelf CPU with all incremental/caching optimizations, and tens of GBs in build caches. Neither of those is acceptable. Full stop. I am aware part of the problem is that Codex CLI is a vibe-coded monstrosity (surprise, software is not solved), but I've not had this problem with vibe-coded monstrosities in eg. Go. Hold your language to better standards. That doesn't mean abandon Rust; that means strive to make the Rust toolchain better than the Go toolchain rather than shrugging your shoulders and saying "lol this is fine no way anybody could do anything about this".

▲xyzzy_plugh an hour ago | parent | next [-]

I've seen three outages at various orgs that were prolonged due to compile times. In these cases it was a root contributor to missing RTO. The compile times are a liability.

One proposal I came across actually suggested breaking up a perfectly fine monolith into a dozen microservices to reduce compile times (at the cost of cumulative CI costs going up).

When the alternative is massively rearchitecting your systems, Zig and Go begin to look really nice by comparison.

▲simonask 2 hours ago | parent | prev [-]

I have no idea about the code quality of Codex CLI, but it takes way way less time to build a full game engine (Bevy).

Stories like this make me think something is wrong with your setup. Do you have Windows Defender or similar enabled on the build directory?

▲shakna 6 minutes ago | parent | next [-]

Bevy is intentionally sharded across many crates, is small, and has the dev working on optimised build times.

That isn't "Rust compiles are fast", it's another example of "Rust requires you architect your code a specific way".

▲aliasxneo an hour ago | parent | prev [-]

Weird take. I've worked in large Rust projects for half a decade (in one case, a full blockchain written in Rust). It's slow, full stop. I was under constant pressure to keep CI times down and was resorting to some of the craziest optimizations just to save a few minutes. Meanwhile, all of the platform code I was writing in Go almost never had a CI time above a few minutes.

Doesn't mean one is better than the other, but to find it odd someone had an experience with slow Rust compiliations and then blame it on their setup is a bit odd.