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▲ wongarsu an hour ago

Just as useful as DirectX being universally supported in Microsoft's product lines.

The point of OpenGL was to have an API universally supported everywhere

▲jhatemyjob an hour ago | parent [-]

That's a bad analogy

▲marky1991 12 minutes ago | parent | next [-]

How so?

Both are os-specific graphics apis. It seems pretty comparable to me.

▲_flux 27 minutes ago | parent | prev [-]

Why is it a bad analogy? I don't have experience on either of the libraries, so I may be missing something.