| ▲ | augment_me an hour ago | |||||||
You need to get your head out of your bubble and realize that this bug does not move the needle on anything meaningful. I work at a superscalar and we have also had about 40% increase in breaking bugs in prod year-to-year due to a lot of slop code. However, the engagement and revenue generated is up from the features. Why bother make a timeline and spend time and resources on things that the average user does not care about? Does the average person care about the OpenGL compatibility? No, so why would you spend effort on this instead of for example user engagement? Answer that. | ||||||||
| ▲ | badlibrarian 32 minutes ago | parent | next [-] | |||||||
Because if you make enough decisions like that in a product that affects consumers and developers, eventually you turn into Adobe. Or worse, this guy. | ||||||||
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| ▲ | grumple 4 minutes ago | parent | prev [-] | |||||||
Engineers and their companies are super users on whom the whole Apple ecosystem depends. If we can’t run our applications on Apple’s operating system, or they break things for our users, we will leave. Take that lesson back to your company as well. It is easier than ever to switch between clouds and AI providers. It’s easier than ever to replace any software in house. This isn’t an idle threat; I’ve already moved off of several software platforms this year for other providers, and I’m probably doing the same for millions of dollars worth of business every year in the future as well. And my company isn’t immune to it either - our biggest customers are always looking for options to bring software in house. The more we disrupt them with “small bugs”, the more likely they are to leave. | ||||||||