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▲ ryandrake an hour ago

Sad but not surprising. Apple marked their OpenGL subsystem as deprecated all the way back in 2018 with macOS 10.14 Mojave and iOS 12. By some miracle it has kept working all that time. While I hate it that Apple can just up and declare a widely used cross-platform API 'deprecated,' it's their system, not ours. So, we should not expect them to care or lift a finger if they accidentally break it.

▲voakbasda an hour ago | parent | next [-]

When they break stuff, developers should lift their middle finger in response. That they don’t I think reflects some kind of Stockholm syndrome.

▲benoau 34 minutes ago | parent | next [-]

It's more an indictment of everyone else, buy a different computer and you're guaranteed to be buying an objectively weaker computer for the vast majority of work scenarios. And you're paying a comparable price for it too.

It's so bad Apple can just abort M6 Pro and Max and reuse the M5 generation for an extra year because why not, the most powerful alternatives are still playing catch-up with the base M4.

▲Aurornis 24 minutes ago | parent [-]

> It's so bad Apple can just abort M6 Pro and Max and reuse the M5 generation for an extra year because why not, the most powerful alternatives are still playing catch-up with the base M4.

The rumor is that Apple decided to put the engineering effort into the M7 series to make a bigger leap.

Engineering resources are finite. Expecting a company to release every version of every chip at every generation is not optimal. Some times it's better to put the development effort into a bigger goal that takes longer.

I wouldn't call that bad. They're being smart about development strategies instead of forcing everything into arbitrary release goals to satsify marketing and shareholders.

That's what I want from companies who development my products. This is a good thing.

▲vazark 37 minutes ago | parent | prev [-]

As long as people keep buying them, devs have no choice but to adapt

▲ryandrake 35 minutes ago | parent [-]

Devs always have a choice, but almost always choose to make more money. Nobody is putting a gun to anyone's head forcing them to develop for macOS.

▲bel8 8 minutes ago | parent [-]

And many do abandon Apple.

▲watusername 43 minutes ago | parent | prev | next [-]

It's more nuanced and the official deprecation status doesn't mean much. sandbox-exec has been deprecated since 2016, but obviously Apple can't afford to break it (Chrome and basically all sandboxing solutions rely on it).

▲Klonoar 40 minutes ago | parent | prev | next [-]

It’s not really “some miracle” as they clearly had some incentive for it to work - it just runs through Metal on the ARM series now. Someone had to spend the time to get that together.

▲isodev 17 minutes ago | parent [-]

Selling overpriced decides to billions of people and somehow still nobody is available at Apple to spend time on this. No promotions for quality I guess.

▲nixpulvis an hour ago | parent | prev [-]

Yes, this is the real continuation of that. I still don't agree with the deprecation, and hope the support will be continued.