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▲ corysama 2 hours ago

Seems like a good time to mention that LunarG’s Vulkan-on-Metal wrapper reached Vulkan 1.4 conformance recently.

https://www.lunarg.com/the-state-of-vulkan-on-apple-oct-2026...

Now we need Mesa’s OpenGL-on-Vulkan to be production-ready when running on KosmicKrisp

https://docs.mesa3d.org/drivers/zink.html

▲Geezus_42 4 minutes ago | parent [-]

I can't imagine what the nested layers of emulation would do to performance. Lol