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▲ api 2 hours ago

In that case maybe the answer is $200 in tokens to make a metal OpenGL shim and then share it to the community on GitHub.

▲mosura 2 hours ago | parent | next [-]

Given the comparable performance of OpenGL and Metal on the same hardware I was under the impression that is how Apple had been implementing OpenGL for quite a while.

▲my123 2 hours ago | parent [-]

OpenGL on Apple GPUs is implemented on top of Metal with some private extensions to be closer to OpenGL behaviour. Making things work performantly on top of regular Metal is quite a bit harder.

▲LoganDark 2 hours ago | parent [-]

Not sure why this is downvoted, it's true: https://rosenzweig.io/blog/asahi-gpu-part-6.html

> Comparing traces, the render pass "OpenGL mode" sets an unknown bit in this kernel-processed block. If we set the same bit in our OpenGL driver, we find the clip space changes to -1/1.

▲diath an hour ago | parent | prev | next [-]

ANGLE already does that: https://chromium.googlesource.com/angle/angle

▲eknkc 2 hours ago | parent | prev [-]

Isn't https://github.com/google/angle just that?

Edit: I guess no, Angle is OpenGL ES. My bad.