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▲ nvme0n1p1 an hour ago

Are you saying you think it's not economically viable to build and sell games that work offline and can be bought used? If so, how did the gaming industry survive and continue growing for several decades from the 1980s through the 2010s?

▲somenameforme an hour ago | parent [-]

Physical vs digital ownership, as I went at lengths to distinguish between.

▲card_zero an hour ago | parent [-]

How would I go about reselling a game I downloaded from GOG? If you're right, this should be happening already.