| ▲ | BugsJustFindMe 16 hours ago | |
> But it's a historical fact that these things are actually linked You might think that if you didn't know about the breadth of cassette players, but you'd be wrong on the technical merits, because cassette players existed that did not have those buttons (and also those buttons predate cassette players). Describing your love of a certain kind of button as a love of things that play cassettes is a misattribution. If you had said "I like the audio cassette players that have those kinds of buttons because those buttons are amazing" you'd have hit the truth encased in the trappings of your nostalgia. | ||
| ▲ | squidmaster 4 hours ago | parent [-] | |
Cassette players and chunky buttons are historically linked though. That there's no intrinsic fundamental technological connection and counter-examples exist doesn't change the fact that most people with memories of cassette players will have memories of chunky buttons connected to that. You're hung up on technicalities when the discussion is actually about nostalgia. In an case, the author specifically cites the example of Ion Fury, a game which ships with a hardware renderer enabled by default but also uses nearest neighbor interpolation, so the premise that the author isn't aware that the aesthetic isn't possible with hardware rendering is mistaken. He knows. He's calling it software rendering because that's what the aesthetic is historically connected to. | ||