| ▲ | jaffathecake 5 hours ago | ||||||||||||||||
There was a study done while I was at Google, and I fought for it to be done on high density screens, because that's what most users have. The response was "but people won't be able to see the artifacts" and my head nearly rotated 180 degrees. But yes, you can see this with jixel, which I'm really impressed by, but it's so tuned to SSIMU2 that it looks really bad to human eyes in some cases compared to libjxl. | |||||||||||||||||
| ▲ | eviks 4 hours ago | parent | next [-] | ||||||||||||||||
> but people won't be able to see the artifacts But that is correct and why any proper study should first train the participants on the type of artifacts and trade-offs. Like the reference to JXL choices: think its creator mentioned that AVIF might look nicer for faces because it was "smoothing" them but it was a worse representation of the original. So the study participants would need to be conscious of that trade off and be clear in terms of what they're asked to evaluate - whether the result looks nicer or whether it represents the original better. | |||||||||||||||||
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| ▲ | yhjc2692 4 hours ago | parent | prev [-] | ||||||||||||||||
I feel that! Maybe the first step to designing better encoders is to build an extremely accurate visuoperceptual error metric. Seems like ML's rapid progress haven't caught onto it just yet. | |||||||||||||||||
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