| ▲ | iugtmkbdfil834 2 hours ago | |||||||||||||||||||||||||
I am not sure I like this benchmark, but mostly, because I am not sure what it is really evaluating. It is not an idle dismissal.. multiple factors seem to complicate what it is supposed to look at ( just top of my head ): - code generation speed - logic analysis - understanding of the game platform and how use of C may influence it - considered approaches, tactics and strategies Don't get me wrong. It is is neat idea. I am just not sure what it measures. | ||||||||||||||||||||||||||
| ▲ | chis an hour ago | parent | next [-] | |||||||||||||||||||||||||
Yeah giving a 1 hour limit for code generation makes the whole thing a bit incoherent. Plus, performance is just going to depend on how closely the models have memorized the best open-source Starcraft bots and can reproduce them. | ||||||||||||||||||||||||||
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| ▲ | NitpickLawyer an hour ago | parent | prev | next [-] | |||||||||||||||||||||||||
> I am just not sure what it measures. All of the above, to the extent that they can be measured from a simple to verify end condition (stats, win rates, etc). Adaptability, ability to understand and progress on a task, and so on. | ||||||||||||||||||||||||||
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| ▲ | luckydata an hour ago | parent | prev [-] | |||||||||||||||||||||||||
general "agenticness" | ||||||||||||||||||||||||||