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▲ Gravityloss 3 hours ago

Real players know you us the coarsest mipmap level the whole time, so every texture is something like 4 pixels. And 320x200 and directmouse. It's the smooth movement, high fps and direct control that provides the sense of "being there". Not the graphical fidelity.

▲sm-silversight 2 hours ago | parent [-]

Is there a video somewhere (or easy download/install on linux) so I can see/play what this looks like

▲airesQ an hour ago | parent [-]

Shameless plug for my own project, Quake-SRP (the Slop Rust Port).

Video: https://www.youtube.com/watch?v=8TvVMzyxACc

Browser(shareware): https://quake-srp.pages.dev/

Source: https://github.com/terrapapagalli1516/quake-srp

▲cnity an hour ago | parent [-]

This is a good example of human-agent teaming tbh. Nice one.

I love the graphics in your video, really interesting and fit the vibe of the original game too.