| ▲ | deburo 2 hours ago | |
I noticed Pluto is running on a simple CPU? If so, that's very nice for future RTS games. You just ship (or use a server-client arch) a bunch of models of various difficulty levels to let players practice. Could we even get models tuned to specific campaign levels? I wonder how costly the creation of Pluto was. | ||
| ▲ | wredcoll an hour ago | parent [-] | |
In any game that requires reflexes and muscle based twitch accuracy and so on, usually the hard part is making the ai lose. | ||