| ▲ | hnuser123456 5 hours ago | |
TAA has a pretty bad reputation among many gamers for being too blurry. TSR (temporal super resolution) is a newer implementation that's overall sharper, better at eliminating "jaggies", and performant, without visible ghosting or artifacting. | ||
| ▲ | delta_p_delta_x 4 hours ago | parent | next [-] | |
Indeed. Personally I am quite old-school, I like MSAA (despite the performance hit) and subpixel morphological AA (SMAA, used to great effect in Crysis). DLSS is interesting but I cannot unsee the artifacts. | ||
| ▲ | avereveard 4 hours ago | parent | prev | next [-] | |
TAA introduce aliasing on fast moving element which is far more annoying than blurring | ||
| ▲ | techpression 4 hours ago | parent | prev [-] | |
TAA is a nightmare, and Unreal Engine depends way too much on it. TSR also suffer from ghosting and artifacts unfortunately. But I have come to the realisation that gaming will be about massive compromises for the next decade. | ||