Remix.run Logo
▲ hnuser123456 5 hours ago

TAA has a pretty bad reputation among many gamers for being too blurry. TSR (temporal super resolution) is a newer implementation that's overall sharper, better at eliminating "jaggies", and performant, without visible ghosting or artifacting.

▲delta_p_delta_x 4 hours ago | parent | next [-]

Indeed. Personally I am quite old-school, I like MSAA (despite the performance hit) and subpixel morphological AA (SMAA, used to great effect in Crysis). DLSS is interesting but I cannot unsee the artifacts.

▲avereveard 4 hours ago | parent | prev | next [-]

TAA introduce aliasing on fast moving element which is far more annoying than blurring

▲techpression 4 hours ago | parent | prev [-]

TAA is a nightmare, and Unreal Engine depends way too much on it. TSR also suffer from ghosting and artifacts unfortunately. But I have come to the realisation that gaming will be about massive compromises for the next decade.