| ▲ | bob1029 4 hours ago | |
Software rendering often provided better visual effects than the GPU paths could provide at the time. A general purpose CPU can technically do any effect since the software is the pixel shader. Programmable shader pipelines weren't a thing until Geforce 3 in 2001. | ||
| ▲ | pornel 3 hours ago | parent [-] | |
And alternative rendering methods like Commanche's voxel weren't doable on the GPU for a long time. | ||