| ▲ | ale42 4 hours ago | |||||||||||||
The article says that "even a 3.3GHz quad-core Xeon “isn’t quite enough to run Shadow Warrior at full 1600 by 1200”." But we are on DOS, so I guess three cores are just not doing anything there? | ||||||||||||||
| ▲ | dmpk2k 4 hours ago | parent [-] | |||||||||||||
That quote about Shadow Warrior doesn't pass the smell test. You're right there must be bottlenecks in the way. The Build engine's rendering was stunningly simple (and dare I say: elegant). You could run hundreds of instances of Shadow Warrior on a single EPYC (since they mentioned Xeon) at that resolution and framerate if you rewrote the engine with modern mechanical sympathy in mind. On a modern desktop CPU it'd probably be over a hundred instances. People, including many programmers, just don't grasp how much power we have under the hood nowadays... Edit: my old iPhone SE, fully utilized, can produce the same GFLOPS as the Cray T3E (the one with thousands of DEC Alphas inside). This is our reality. | ||||||||||||||
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