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▲ ranger_danger 20 hours ago

Reverse engineering of audio effects can be done completely independently of the hardware that generates it.

▲amelius 17 hours ago | parent [-]

What if the audio effect is:

Take an audio stream, apply STT, interpret the result as an algorithm, run the algorithm, take its output, apply TTS, then send that audio stream to the output.

▲true_religion 17 hours ago | parent | next [-]

Sounds like it would be susceptible to how they’d reverse engineer LLMs using distillation.

▲tyromaniac 10 hours ago | parent [-]

Connect the dots for me, I'm not seeing it. Unless you are talking about building a function approximator for a bunch of measured transfer characteristics, in which case you could as easily do that well before AI.

▲pjc50 15 hours ago | parent | prev | next [-]

The several seconds of latency would be fun.

▲ 11 hours ago | parent [-]
[deleted]
▲wazoox 4 hours ago | parent | prev | next [-]

That's basically how convolution reverb has worked for 25 years.

▲casey2 6 hours ago | parent | prev [-]

since human hearing is lossy you can get whatever sound you like. In the context of a moat there is none for a sfx