| ▲ | dmix 6 hours ago | ||||||||||||||||
I tested the latest Steam build on MacOS and it took 7 seconds to load on an M4 Max and I had to close a popup when it opened. In the web world and 7-10 seconds for a pageload is forever. Same with mobile, if you tapped an app icon and it loaded that slow it would never be tolerated. | |||||||||||||||||
| ▲ | crtasm 6 hours ago | parent | next [-] | ||||||||||||||||
Thankfully you can turn off that news popup in the settings. | |||||||||||||||||
| ▲ | the_af 4 hours ago | parent | prev | next [-] | ||||||||||||||||
> In the web world and 7-10 seconds for a pageload is forever. But a game client is not a web page. You open it once (some people, on boot) and then it's just sitting there. You don't randomly start it from scratch whenever you run a game... And even if you did, 7-10 seconds waiting for a game to start is not the same as waiting for a page to load. You can wait for the game. | |||||||||||||||||
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| ▲ | sleepybrett 5 hours ago | parent | prev | next [-] | ||||||||||||||||
m5pro 64gb, 3s to get to the first 'loading window', 5s to get to the store page. But honestly who gives a shit. If you are the average working joe who comes home from work and fires up the pc to play a game, a 5s load of steam is not even a piece of gravel in the road let alone a speed bump. It's not like i'm opening and closing steam 100, 50 or even 5 times a day. It's a useless metric. | |||||||||||||||||
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| ▲ | simoncion 6 hours ago | parent | prev [-] | ||||||||||||||||
> In the web world and 7-10 seconds for a pageload is forever. Given that its primary purposes are to start video games that take anywhere from five to thirty+ seconds to start and to download video games and their patches which range in size between many hundreds of MBs to a hundred+ GBs, the client taking roughly ten seconds to start is no problem. Optimize where it makes sense, yanno? I'd much rather have to "deal with" the Steam client taking ten seconds to start than to have to deal with the Epic Games Launcher's download rate being limited to 100->150 mbit/s. [0] [0] Last I checked on this was a few years ago -like twelve months after Sea Of Thieves stopped being widely popular- so it may have improved. The absurdly slow download speeds [1] are one of the bigger reasons why I stopped using EGS. [1] Sure, many people don't have connections any faster than that. I do. Steam saturates it, and -at the time- EGS absolutely did not and occupied 100% of one logical CPU while failing to do so. | |||||||||||||||||
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