| ▲ | my123 6 hours ago |
| It was a planned update since long before. Just a coincidence in timelines. |
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| ▲ | wging 6 hours ago | parent | next [-] |
| They might've pushed it from beta to stable reactively, but an improvement to startup times was in their beta channel last month: https://store.steampowered.com/news/group/4397053?emclan=103... |
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| ▲ | LollipopYakuza 4 hours ago | parent | prev | next [-] |
| Good to know. I would have hated if Valve was capable of such optimization in 24h all this time but didn't if it wasn't to answer Epic. |
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| ▲ | hungryhobbit 6 hours ago | parent | prev [-] |
| They released it like a day or two after Epic right? That is quite a coincidence ... |
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| ▲ | kimixa 4 hours ago | parent | next [-] | | From what I can see they actually started pushing the steam update to stable users before the epic tweet. And has been on the beta channel for weeks. So I wonder if it's the other way round, Epic rushed out the boast because they knew the window that it would be even remotely correct to most users was closing. | |
| ▲ | my123 6 hours ago | parent | prev | next [-] | | The CEF update was baking in the public beta channel for around the last 6 weeks. Epic could have benchmarked their beta client against the Steam beta client which would have shown this. | |
| ▲ | sznio 6 hours ago | parent | prev [-] | | If I had a performance improvement ready for release, and my competitor started bragging about being faster, I'd for sure jump at the opportunity to release it sooner. |
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