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▲ Retr0id 7 hours ago

> the kind iOS 6 had

> The room is ray-traced

imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.

▲ramijames 7 hours ago | parent [-]

I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.

▲vollbrecht 6 hours ago | parent [-]

Totally. Using Windows Vista Ultimate just for using Windows DreamScene ( e.g playing a video as a desktop background). Totally dumb, totally destroyed performance, totally cool :D