| ▲ | A History of Curves and Surfaces in Computer Aided Geometric Design [pdf](math.pku.edu.cn) | |||||||
| 27 points by mbustamanter 3 days ago | 3 comments | ||||||||
| ▲ | virgil_disgr4ce 3 hours ago | parent | next [-] | |||||||
I'll take any opportunity to spread the word about Freya Holmér's incredible overview of splines, "The Continuity of Splines": https://www.youtube.com/watch?v=jvPPXbo87ds It's one of the single most informative and useful math videos I've ever seen, and taught me so much stuff I had no idea existed. I've been using beziers since I was a teen learning a pirated version of adobe illustrator 6 or 7 and I had simply assumed beziers were all you needed. NOPE!!!! Not only that, it allowed me to realize what was wrong with a game prototype I was working on at the time, which had exactly to do with the continuity problems discussed in the video. Cannot recommend it enough. | ||||||||
| ▲ | ur-whale 2 hours ago | parent | prev [-] | |||||||
This document strikes me as quite dated. | ||||||||
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