| ▲ | saagarjha 4 hours ago | |
This kind of pattern is pretty common when dealing with pipelining of some kind. Another solution I’ve implemented before when dealing with streaming weights into a GPU is that you mirror map the region twice and hand out pointers in order from the first region but allowing it to wrap around to the front using virtual addressing. I’ve found this to be slightly more powerful as it allows for allocating multiple stages ahead, since you don’t run out of “sides” to allocate from. The double sided allocator unfortunately only really allows for 1 extra stage for your pipeline. | ||