| ▲ | datsci_est_2015 an hour ago | |
The barrier for creating games is already so low it’s underground. Consider the following tools:
And yet, while there are many games available because of these tools, a very, very small minority of those games are worth playing. I’m bearish on this having any meaningful impact on the quantity of high-quality games, just like the Roblox game engine hasn’t had any meaningful impact.I think the biggest things to come out of asset reuse / engine / remixing are probably DOTA (WC3), ARMA/Day Z, and to a lesser extent Garry’s Mod. Which are the exception that prove the rule given that there have been so many games and engines that have lowered the barrier for game creation. Edit: maybe you can also give credit to StarCraft for spawning the Tower Defense genre (Turret Defense was the original). | ||
| ▲ | qarl an hour ago | parent [-] | |
OK. We'll get the answer pretty soon anyway, no need to argue about it. | ||