| ▲ | em3rgent0rdr 6 hours ago | |
On the train jumping demo, I'm noticing a lag after pressing space bar before I see my character jump. I remember even with the 8-bit Nintendo, the controller would be polled and my sprite immediately updated every 60Hz screen draw cycle. Despite all the new technology, that simple thing doesn't happen here. | ||
| ▲ | KilledByAPixel 6 hours ago | parent [-] | |
probably because space bar does not jump during that demo. | ||