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▲ zamadatix 3 hours ago

Over the weekend I vibe coded the SNES version of Sim City rules/assets/UI into Micropolis (the open source version of the base game) so it has the feel of nostalgia with mouse controls and modern screen size etc. It was a fun nostalgia trip.

Last weekend I had it decompile the "Kitten Cannon" Flash game and then ran (what I believe was) an exhaustive check of the 36 trillion reachable launch+power+rng combinations to see what the longest run was (I got a little over 11k feet, successfully replayed in the Flash version).

It's so cool to see modifications/enhancements to nostalgic things appear for next to no effort as much as I want rather than be limited by the time I have for it.

▲corysama 3 hours ago | parent | next [-]

Now go remake the Sim City SNES version on the GBA. Astra can apparently make GBA games out of the box. https://www.spritefusion.com/blog/making-a-game-boy-advance-...

▲ndiddy 3 hours ago | parent | prev | next [-]

Do you have the SimCity modification uploaded anywhere? I loved the SNES version of that game.

▲zamadatix 2 hours ago | parent [-]

Unfortunately it's in a private git repo for now. I only thought "hey, maybe others will want this" after and now the SNES game assets are baked into the code and generated output so I can't really redistribute either.

Maybe the next time I spend some tokens on it I'll ask for it to convert the implementation to a "proper" runtime rip where the user can provide the source ROM and it extracts those assets live.

▲qarl 2 hours ago | parent [-]

Or have it generate new assets you can distribute yourself.

:)

▲Hugsbox 3 hours ago | parent | prev | next [-]

Damn, haven't thought about Kitten Cannon in at least over a decade. That sure brings back memories, the internet used to be a very different place.

▲ 3 hours ago | parent | prev [-]
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