| ▲ | zamadatix 3 hours ago | ||||||||||||||||
Over the weekend I vibe coded the SNES version of Sim City rules/assets/UI into Micropolis (the open source version of the base game) so it has the feel of nostalgia with mouse controls and modern screen size etc. It was a fun nostalgia trip. Last weekend I had it decompile the "Kitten Cannon" Flash game and then ran (what I believe was) an exhaustive check of the 36 trillion reachable launch+power+rng combinations to see what the longest run was (I got a little over 11k feet, successfully replayed in the Flash version). It's so cool to see modifications/enhancements to nostalgic things appear for next to no effort as much as I want rather than be limited by the time I have for it. | |||||||||||||||||
| ▲ | corysama 3 hours ago | parent | next [-] | ||||||||||||||||
Now go remake the Sim City SNES version on the GBA. Astra can apparently make GBA games out of the box. https://www.spritefusion.com/blog/making-a-game-boy-advance-... | |||||||||||||||||
| ▲ | ndiddy 3 hours ago | parent | prev | next [-] | ||||||||||||||||
Do you have the SimCity modification uploaded anywhere? I loved the SNES version of that game. | |||||||||||||||||
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| ▲ | Hugsbox 3 hours ago | parent | prev | next [-] | ||||||||||||||||
Damn, haven't thought about Kitten Cannon in at least over a decade. That sure brings back memories, the internet used to be a very different place. | |||||||||||||||||
| ▲ | 3 hours ago | parent | prev [-] | ||||||||||||||||
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