| ▲ | mypalmike 5 hours ago | |
Unless the GPU output is feeding back into the game loop simulation, there’s no nightmare. I’ve worked on games with intentional determinism, and it’s a very valuable tool. A playtester can hand a dev a recording of the game inputs (including clock) for whatever bug they encountered, and the dev can fast forward to the exact point and repro it 100%. The amount of time saved chasing down difficult bugs is enormous. | ||