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▲ mypalmike 5 hours ago

Unless the GPU output is feeding back into the game loop simulation, there’s no nightmare.

I’ve worked on games with intentional determinism, and it’s a very valuable tool. A playtester can hand a dev a recording of the game inputs (including clock) for whatever bug they encountered, and the dev can fast forward to the exact point and repro it 100%. The amount of time saved chasing down difficult bugs is enormous.