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▲ pton_xd 7 hours ago

> LLMs have completely solved the coding side of game development.

This is not quite true. Currently you still need to give them guidance on what type of architecture would best work for your game, or after many iterations on gameplay you'll end up with terrible performance and a complete mess of a codebase. I expect that will be solved sooner rather than later, though.

▲LogicFailsMe 6 hours ago | parent [-]

Indeed, not even wrong. And it will whiff on the most basic gameplay issues. But it is still genuinely impressive how fast it can build a pretty but unplayable unfun thing out of nothing. And that's after many rounds of planning with it as it proceeds to ignore all that planning just because it can.

PS no, I am not interested in your alternative harness that will supposedly 100% trust me bro fix all these issues

▲icantevenhold 2 hours ago | parent [-]

I just built a fun somewhat clone of an old game I used to play as a kid within a day purely with LLM, i didnt even look at one line of code, nor do I have any experience in game dev. Also was a single planning session and it executed the plan well.

Fwiw I tried the same thing ~a year ago and the result was horrible; like so much worse.

Sure it’s not AAA, the art looks like shit and most people would probably not enjoy it - but it was fun for me to play and I’ll work on it a bit more to see if I can bring it into a state where others can enjoy it too.