| ▲ | qingcharles 14 hours ago | |
When we started Abomination[0] it was born from X-Com which was totally 2D. It was assumed this was going to be 2D. Then we tried to create all the characters and monsters we wanted and ran out of RAM instantly with all the rendered angles. Slapping my own 3D engine on wasn't too hard, but there was no tooling in those days. How do I get the meshes and textures out of 3D Studio Max into the engine? Who can I call? Nobody. You had to work all this stuff out from first principles. It was a grind. | ||