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▲ ThrowawayR2 5 hours ago

Why make consumer margins on consumer GPUs when they could be making enterprise margins on enterprise GPUs?

▲jandrese 2 hours ago | parent | next [-]

One word: Volume.

You can make a nice profit off of the enterprise space, but the big winners are the guys who put the work into servicing the consumer market.

▲boredatoms 4 hours ago | parent | prev [-]

I mean, why not both

▲ThrowawayR2 4 hours ago | parent [-]

"Both" requires more engineering staff on payroll, more wafers to fab/dice/package/test, more boards to manufacture, more inventory to manage, among other things. If their math says it isn't worth it (granted that they don't always get it right), then they don't do it.

▲zargon 2 hours ago | parent | next [-]

"Both" requires allocating limited die capacity to products that have over an order of magnitude less margin.

▲locknitpicker 2 hours ago | parent | prev [-]

> "Both" requires more engineering staff on payroll, more wafers to fab/dice/package/test, more boards to manufacture, more inventory to manage, among other things.

Aren't you describing how a business operates?

I mean, doesn't Intel already hire people for those tasks? Unless you are worried about a specific bottleneck, increasing headcount and production output is what businesses do.