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▲ somat 2 hours ago

Fair enough, but is there an advantage over the spring engine? Another clean room implementation that understands total annihilation data-structures, a project started 20 years ago.

For what its worth, the Total Annihilation derived project with the most attention currently is is BAR https://www.beyondallreason.info/ They decided to make it legally distinct, but it was the balanced annihilation project which was total annihilation rebalanced for better pvp. I don't play too many RTS so this is not authoritative, but BAR plays better than any other rts I have tried, They really care about the fine details of user experience there.

In fact, I consider Chris Taylor(Total Annihilation, Supreme Commander) to be one of if not the greatest RTS designers. His games don't have the fluff people appear to love(looking at you starcraft) but he gets the control design better than anyone else I have seen.

▲ThrowawayR2 an hour ago | parent | next [-]

The advantage presumably is that a player gets to experience Total Annihilation's gameplay as it was originally released, without any rebalancing. It's interesting historically as the root of its own lineage of RTS games, it's interesting from a nostalgia perspective, and it's a great, if dated, game in its own right; the campaign, music, and narration still hold up nearly thirty years later.

To whoever put it together, thank you.

▲Quothling an hour ago | parent [-]

Isn't this just the ebitengine doing all the work, with someone having used AI to vibe code TA functionality on top of it?

▲PorciiVorbesc an hour ago | parent | prev [-]

>His games don't have the fluff people appear to love(looking at you starcraft)

What fluff (of Starcraft) are you referring to?

▲somat an hour ago | parent [-]

Gratuitous cutscenes, annoying barks everywhere, huge useless animated portraits. It is basically the blizzard polish, looks better than it plays. Not that Starcraft plays bad, but none of the fluff contributes to gameplay. And that gameplay takes a lot more micromanagement than it needs to(some people like this. me, not so much).

▲philipov an hour ago | parent | next [-]

None of that has anything to do with why starcraft is popular, though. Starcraft has a long history of organized professional competition, and that's responsible for sustaining interest in the game.

▲IsTom 28 minutes ago | parent | next [-]

At first people played Starcraft for the campaign, internet access in late 90s wasn't common enough for a game to thrive on mostly online multiplayer. And it was popular back then. And playing on LAN was more of "20 mins no rush" thing.

▲samplifier an hour ago | parent | prev [-]

So: money, gambling, ego bloating, greed, eye candy, narcotics?

▲rvba 26 minutes ago | parent | prev [-]

sound (and lack of it) is something that gives aa lot of balance to the game

in brood war you get info when units are made and sounds wben they die. unless an invisible dark templar one shots your units, then no sound

also brood war is the better game