| ▲ | SubiculumCode 4 hours ago | |||||||
Byte exact seems only of interest to preserve known bugs etc for cheats/shortcuts/etc. | ||||||||
| ▲ | j2kun 4 hours ago | parent | next [-] | |||||||
That may be true, but I hate it when people repeat the false idea that functional equivalence requires only a test suite that has full branch/line coverage. Call me triggered :) That said, I would probably follow this same approach if I were to do this, but with extensive randomized testing as well. | ||||||||
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| ▲ | kg 2 hours ago | parent | prev [-] | |||||||
For anything with recorded replays or multiplayer you need to preserve known and unknown bugs for compatibility reasons, not just for cheating. | ||||||||