| ▲ | thaumasiotes 2 hours ago | |
What would prioritizing education mean in Civilization? The game's model is fairly simple: 1. There are three resources: food, industrial production, and commercial activity; 2. As the player, you can divide commercial activity between three categories: research, state revenue, and local "luxuries", which in this context just means tax relief; 3. Scientific progress occurs when you've produced enough research to learn a new technology; 4. The only appearance of "education" anywhere in the game is that there is an expensive building called a "university" that increases local production of research. (The predecessor building with the same effect at a lower cost is the "library".) On the other hand, "there is always division and infighting" is one of the most important and fundamental mechanics in the game; if your city grows beyond a quite small population cap, new citizens are automatically unhappy and will shut down the whole city unless pacified somehow. | ||
| ▲ | sixothree 24 minutes ago | parent [-] | |
I think you missed the point. I was pretty clear about not focusing on Civ specifically. | ||