| ▲ | Fraterkes an hour ago | |
I mostly use Godot, and I've been happy with that choice, but one thing I've been sligthly envious of with Bevy is that (from afar) many of the people involved with building the engine seem to be both very opinionated and knowledgable in the area they are contributing (I get the impression that this might just be more common with Rust in general). In Godot it happens pretty often that the focus is on just implementing some feature first, and then it takes a number of releases (and passes by people who care about UX) before it feels "polished". | ||