| ▲ | ChickeNES 2 hours ago | ||||||||||||||||||||||
tbh I thought this was a commonly used technique even prior to LLMs? I know I've been using it extensively myself, but I was inspired by Dolphin's extensive visual CI system. | |||||||||||||||||||||||
| ▲ | aroman 2 hours ago | parent [-] | ||||||||||||||||||||||
If it is common in the world of video game porting, that just shows my ignorance. I'm familiar with visual diffs in CI for e.g. web development (comparing a static component), but to do that to compare frames over time in a video game/3D environment is new to me. There are so many more degrees of freedom, which I can see Claude handled... mipmaps, subtle differences in lighting/positioning/compositing etc. | |||||||||||||||||||||||
| |||||||||||||||||||||||