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▲ lenerdenator 2 hours ago

We're just getting put on a budget.

Our velocity is twice as high as it was before Claude, so I doubt that we'll ever go back, but I could see efficiency being a priority.

▲Gigachad 29 minutes ago | parent | next [-]

Does all this velocity translate to increased income to the business though. At some point if we are releasing 20x more features, more games, more music, who is actually buying it all?

▲lenerdenator 22 minutes ago | parent [-]

At this point we're solidifying a lot of stuff for the product: disaster recovery, getting workflows to scale so we can actually sell it to more people, paying off the Fort Knox of tech debt, so, at least in my case, yeah. YMMV.

▲233mhz 29 minutes ago | parent | prev [-]

> Our velocity

Is this the new buzzword for the quarter? Last quarter was "granularity", I didn't get the memo yet

▲lenerdenator 21 minutes ago | parent [-]

Is that not a widely-known word in project management circles for scrum and other methodologies? I've heard it for years. Basically how much work you get done through the lens of how long it took to get done via a pointing system.

▲233mhz 17 minutes ago | parent [-]

I didn't know people were using these non ironically.

Might as well go back to counting the number of lines or number of commits. It doesn't sound as good as "granularity" and "velocity" though. The good thing with velocity is that it doesn't care which way you're going as long as you're going there fast, so you can never be wrong